Post by Fenrir della Rocco on Sept 20, 2009 14:33:34 GMT -8
So, I was sitting in the suburbs talking to Damia Morgan and the two of us decided to come up with rules to a new style of duel, which we have dubbed Drunken Squirrel Boxing. The rules are as follows:
Rule 1 - Both sides of the duel are allowed to have one supporter, but if there is a handicap, then the person without the supporter is allowed to hit the other person's supporter twice before the duel actually begins.
Rule 2 - Both parties must go to Abbott's Tavern and have a minimum of four alcoholic drinks. The drinks must be recorded via screenshot with a vaild date and time, in case accusations of cheating arise.
Rule 3 - After the drinking, both parties must move from Abbotts Tavern and then each pick a block of the city to sit at. They must scroll each other three times without stumbling to a different block of the city, whether it be drunkenness or effects of the scrolling. If they move, they must start over with the scrolling from where they are.
Rule 4 - After successful scrolling by both parties, they combatants then charge and attack each other with HW and GS, until both parties have lost a minimum of 800 BP per combatant. If someone is hit in the crossfire, they shouldn't retaliate. The combatants have been drinking, after all.
Rule 5 - Due to the alcohol, the combatants need to confuse a flower with a weapon and throw it at the other party.
Rule 6 - After both sides have lost at least 800 bp, they must run to the nearest tavern that is not Abbott's Tavern and have at least four more drinks, then repeat the process of the duel until one party is at zero, or whatever BP was determined as a stopping point.
Rule 7 - The winner of the duel must then go hump Count Tuna at least four times, and the loser gets humped by Promethius.
Rule 1 - Both sides of the duel are allowed to have one supporter, but if there is a handicap, then the person without the supporter is allowed to hit the other person's supporter twice before the duel actually begins.
Rule 2 - Both parties must go to Abbott's Tavern and have a minimum of four alcoholic drinks. The drinks must be recorded via screenshot with a vaild date and time, in case accusations of cheating arise.
Rule 3 - After the drinking, both parties must move from Abbotts Tavern and then each pick a block of the city to sit at. They must scroll each other three times without stumbling to a different block of the city, whether it be drunkenness or effects of the scrolling. If they move, they must start over with the scrolling from where they are.
Rule 4 - After successful scrolling by both parties, they combatants then charge and attack each other with HW and GS, until both parties have lost a minimum of 800 BP per combatant. If someone is hit in the crossfire, they shouldn't retaliate. The combatants have been drinking, after all.
Rule 5 - Due to the alcohol, the combatants need to confuse a flower with a weapon and throw it at the other party.
Rule 6 - After both sides have lost at least 800 bp, they must run to the nearest tavern that is not Abbott's Tavern and have at least four more drinks, then repeat the process of the duel until one party is at zero, or whatever BP was determined as a stopping point.
Rule 7 - The winner of the duel must then go hump Count Tuna at least four times, and the loser gets humped by Promethius.