Post by black_dragonet on Nov 26, 2009 16:04:08 GMT -8
Hello, fellow readers.
I recently took profit of something unusual un my unlife, that is unused time, to try to put some order in all the stuff I brought with me.
Among this, I happened to find old documents, a study started by my original sire, that my curious mind had then worked on, a study about our old friends the vampire hunters…
My old sire always told me he could sniff them, but I found myself using other means to find them, by using the power of perception, and mainly just looking for unusual human behaviour, that is, a behaviour that would be even more erratic that that of usual erratic humans.
Once a vampire hunter is spotted, quite a few times when one is woken up by the pain of the bolt, a question usually arises: Should I hunt them or not? Is it worth the damn pain to nail them.
A few acquaintances of mine, like Rel, won’t even consider whether it’s worth it or not, the call of the shinies is way too strong to be resisted, my former sire petit_prince won’t even consider the shinies, it’s just visceral, he can’t leave a hunter alive, there’s just no way he can refrain from hunting them. He told me relieving his bladder on their corpses had some sort of aphrodisiac effect. Honestly, I never tried… My sire always had that strange relation with this rather simple act, which I don’t share, so I haven’t checked whether this indeed has some sort of satisfying value, or not. I tend to prefer having more privacy for such things. Well, let’s say that this is one among the many differences I have with him…
Back to my subject… Back them, hunters used to provide the tired victor a lot less blood than they now give, from less than twenty to a measly 50 pints of blood. Now that they are much stronger in blood, and as I had a very large statistic base, I felt it was worthy to try to find an answer and enlighten my fellow vampires with regard to their behaviour.
Before you all ask, yes, my former sire makes statistics regarding hunters. He writes down how much blood they take from him, how much blood and money they give… I had more than 300 kills to make my stat base.
To know if hunting hunters is worth it, I considered wins and losses.
Losses are easy, it’s blood lost hunting the hunter, and the necro cost for that lost blood.
I took the hunter’s database, over 300 hunts recorded, almost 3000 hits, and made very interesting findings…
A hunter hit costs between 50 and 10 blood pints. There is no known instance of a lower or higher damage caused be hit, and there does not seem there be a specific pattern for the damage amount caused by a single bolt. I thought it interesting to find that the average damage per hit after almost 3000 hits was 30,04.
In quite the same way, it does not seem there be a coherent pattern in the evasive moves of the hunters. It seems that fearing our superior guessing abilities, they use a random program to direct their moves. What is interesting is that eventually, they tire, or that random program they probably use simply tells them to stay put, which might have worked if we were as stupid as the humans, but clearly does not, even more since we have perception…
Whatever, the number of hits before managing to kill a hunter was distributed between 1 (immediate kill) and one exhausting 68 hits (for low findings both in blood and money, which was quite disappointing to my already angered sire). Eventually, I found the average number of hits before a hunter kill to be 8,93. Either it’s that they choose the present block as the next evasive action, or it’s just coincidental, anyway, and whatever the reason, the average loss before one can have the pleasure to pounce a hunter is 270, give or take a few pints.
I thus estimate the cost for killing a hunter to 270 blood pints, hence a cost of 6750 coins. To that should be added that the average energy cost is 10.
On the plus side, they provide much blood and much coinage.
With the same database, but on the hoarding data, I found that in terms of blood, a hunter would provide between 20 and 320 pints of blood. I failed to find a link between the amount of blood given and the resistance of the hunter. Humans and logic really have a hard time together… Whatever, I found no instance where less blood or more blood had been extracted from the corpse of a hunter. The average drink was just below 174 pints, which is quite coherent with the above findings.
Moneywise, there also seem to be a general pattern, though blood and money gains do not seem to be correlated together, nor with the hunter’s resistance. Hunters provide between 501 and 4997 coins, the average outcome of 2752 being very much coherent with the above two.
So the general gain is the blood worth and the coins, which is 4350 (necro value of the blood) and 2750, for a grand total of 7100 coins.
Hence, theorically, hunting a hunter should provide the satisfied and tired winner with a net value of 350 coins.
I like detail and thoroughness, so I took into account the energy spent hunting the hunter in comparison to a usual day of human’s hunting.
Over the last year, I drank an average 100 blood pint, and got or stole aroundish 750 coins an average day.
Since hunting a hunter took 10% of my daily energy, I should add 10 blood and 75 coins from the gains to come to a definite result, so 250+75 = 325.
The net value is still positive, of a grand 25 coins. Enough for the happy hunter’s hunter to buy a half glass of bloodwine, to celebrate his victory!
For my part, I found that the sweating, panting, pain and additional work for my maid and butler are not worth it, and prefer to just avoid them. However, I do provide my former sire with the hunter’s location. What he calls my “gifts” make him very happy, and as you know, I like to keep people I like happy.
I was given an interesting information, that should lower the average cost for younglings. When a hunter has deprived a vampire of all their blood, their bolts don’t hurt anymore, and anger or whatever causes the hurt does not deprive the vampire of energy, so the vampires are still able to hunt and kill the hunters, even though they don’t have any blood in them anymore. Maybe it’s body anticipation before the feast, but anyway, it works, and it makes hunting hunters all the more interesting to the younglings, who happen to always be in need of money, and often less in need of blood.
If, after the first hit, their blood count is under 170, statistics say they shall end up with more blood than they had before, and even if they end up out of energy , after being robbed, they shall still have some interesting coinage to bring to the bank.
Hence, I advise hunter’s hunt to the younglings. By decreasing the average cost, they increase their general gain.
Don’t forget to keep at least 20 energy points before starting a hunt though!
I recently took profit of something unusual un my unlife, that is unused time, to try to put some order in all the stuff I brought with me.
Among this, I happened to find old documents, a study started by my original sire, that my curious mind had then worked on, a study about our old friends the vampire hunters…
My old sire always told me he could sniff them, but I found myself using other means to find them, by using the power of perception, and mainly just looking for unusual human behaviour, that is, a behaviour that would be even more erratic that that of usual erratic humans.
Once a vampire hunter is spotted, quite a few times when one is woken up by the pain of the bolt, a question usually arises: Should I hunt them or not? Is it worth the damn pain to nail them.
A few acquaintances of mine, like Rel, won’t even consider whether it’s worth it or not, the call of the shinies is way too strong to be resisted, my former sire petit_prince won’t even consider the shinies, it’s just visceral, he can’t leave a hunter alive, there’s just no way he can refrain from hunting them. He told me relieving his bladder on their corpses had some sort of aphrodisiac effect. Honestly, I never tried… My sire always had that strange relation with this rather simple act, which I don’t share, so I haven’t checked whether this indeed has some sort of satisfying value, or not. I tend to prefer having more privacy for such things. Well, let’s say that this is one among the many differences I have with him…
Back to my subject… Back them, hunters used to provide the tired victor a lot less blood than they now give, from less than twenty to a measly 50 pints of blood. Now that they are much stronger in blood, and as I had a very large statistic base, I felt it was worthy to try to find an answer and enlighten my fellow vampires with regard to their behaviour.
Before you all ask, yes, my former sire makes statistics regarding hunters. He writes down how much blood they take from him, how much blood and money they give… I had more than 300 kills to make my stat base.
To know if hunting hunters is worth it, I considered wins and losses.
Losses are easy, it’s blood lost hunting the hunter, and the necro cost for that lost blood.
I took the hunter’s database, over 300 hunts recorded, almost 3000 hits, and made very interesting findings…
A hunter hit costs between 50 and 10 blood pints. There is no known instance of a lower or higher damage caused be hit, and there does not seem there be a specific pattern for the damage amount caused by a single bolt. I thought it interesting to find that the average damage per hit after almost 3000 hits was 30,04.
In quite the same way, it does not seem there be a coherent pattern in the evasive moves of the hunters. It seems that fearing our superior guessing abilities, they use a random program to direct their moves. What is interesting is that eventually, they tire, or that random program they probably use simply tells them to stay put, which might have worked if we were as stupid as the humans, but clearly does not, even more since we have perception…
Whatever, the number of hits before managing to kill a hunter was distributed between 1 (immediate kill) and one exhausting 68 hits (for low findings both in blood and money, which was quite disappointing to my already angered sire). Eventually, I found the average number of hits before a hunter kill to be 8,93. Either it’s that they choose the present block as the next evasive action, or it’s just coincidental, anyway, and whatever the reason, the average loss before one can have the pleasure to pounce a hunter is 270, give or take a few pints.
I thus estimate the cost for killing a hunter to 270 blood pints, hence a cost of 6750 coins. To that should be added that the average energy cost is 10.
On the plus side, they provide much blood and much coinage.
With the same database, but on the hoarding data, I found that in terms of blood, a hunter would provide between 20 and 320 pints of blood. I failed to find a link between the amount of blood given and the resistance of the hunter. Humans and logic really have a hard time together… Whatever, I found no instance where less blood or more blood had been extracted from the corpse of a hunter. The average drink was just below 174 pints, which is quite coherent with the above findings.
Moneywise, there also seem to be a general pattern, though blood and money gains do not seem to be correlated together, nor with the hunter’s resistance. Hunters provide between 501 and 4997 coins, the average outcome of 2752 being very much coherent with the above two.
So the general gain is the blood worth and the coins, which is 4350 (necro value of the blood) and 2750, for a grand total of 7100 coins.
Hence, theorically, hunting a hunter should provide the satisfied and tired winner with a net value of 350 coins.
I like detail and thoroughness, so I took into account the energy spent hunting the hunter in comparison to a usual day of human’s hunting.
Over the last year, I drank an average 100 blood pint, and got or stole aroundish 750 coins an average day.
Since hunting a hunter took 10% of my daily energy, I should add 10 blood and 75 coins from the gains to come to a definite result, so 250+75 = 325.
The net value is still positive, of a grand 25 coins. Enough for the happy hunter’s hunter to buy a half glass of bloodwine, to celebrate his victory!
For my part, I found that the sweating, panting, pain and additional work for my maid and butler are not worth it, and prefer to just avoid them. However, I do provide my former sire with the hunter’s location. What he calls my “gifts” make him very happy, and as you know, I like to keep people I like happy.
I was given an interesting information, that should lower the average cost for younglings. When a hunter has deprived a vampire of all their blood, their bolts don’t hurt anymore, and anger or whatever causes the hurt does not deprive the vampire of energy, so the vampires are still able to hunt and kill the hunters, even though they don’t have any blood in them anymore. Maybe it’s body anticipation before the feast, but anyway, it works, and it makes hunting hunters all the more interesting to the younglings, who happen to always be in need of money, and often less in need of blood.
If, after the first hit, their blood count is under 170, statistics say they shall end up with more blood than they had before, and even if they end up out of energy , after being robbed, they shall still have some interesting coinage to bring to the bank.
Hence, I advise hunter’s hunt to the younglings. By decreasing the average cost, they increase their general gain.
Don’t forget to keep at least 20 energy points before starting a hunt though!